Guys Have some troubles with multitex maybe you gime me how-tos Ok I can use second texture and second texture coordinates but we load tiles using genleaf function in obj.cxx ok it's done at startup but if we want to have landing lights moves we have generate second texture coordinates in realtime please give me hint where in flightgear it can be done? in tileentry? but we have to regenerate our tiles (second texture coordinates in realtime and genleaf function don't work at all) Thanx in advance Roman
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