Roman Grigoriev wrote:
> ok it's done at startup but if we want to have landing lights moves
> we have generate second texture coordinates in realtime please give
> me hint where in flightgear it can be done? in tileentry?

I'm not the right person to answer questions about the scenery tile
subsystem, but you are aware of OpenGL's texgen features for doing
realtime texture coordinates, right?  If you set things up right,
texgen will generate the texture coordinates for you dynamically from
the vertex coordinates on the GPU, with no significant loss of
performance.

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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