Roman Grigoriev wrote: > ok it's done at startup but if we want to have landing lights moves > we have generate second texture coordinates in realtime please give > me hint where in flightgear it can be done? in tileentry?
I'm not the right person to answer questions about the scenery tile subsystem, but you are aware of OpenGL's texgen features for doing realtime texture coordinates, right? If you set things up right, texgen will generate the texture coordinates for you dynamically from the vertex coordinates on the GPU, with no significant loss of performance. Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
