Erik Hofman wrote: > To be honnest, I don't think anyone would even notice if the Boeing > were tail scraping over the runway. For example, it is very comon for > F-16 to hit the runway with their ventral fins on startup or > touchdown. This is usually only noticed afterwards by the groud crew.
True enough. But certainly some "airframe touch" situations are easily noticeable. Hauling back on the yoke of a 747 at 100 knots during a takeoff roll is guaranteed to be noticed, for example. :) I think, on the whole, a "scraping" sound would add more to the simulation experience than it takes away. Right now, it's very much non-obvious to the user when they've clipped a wing tip or tail. I think there's a training benefit to the sound, even at the expense of pure realism. > On a side note, it would be nice to make a distinction between > locations that would crash the aircraft (nose, wing tips) and part > that just cause the aircraft to clip to the ground (belly, ventral > fins). This is already done, in a sense. A "crash" is something that's able to force a gear or contact point through the ground plane. If this doesn't happen, then the contact was light enough not to bend the airframe (for some only vaguely plausible definition of "bend", of course). There's really nothing special about the nose, for example. Light contact to the nose isn't going to kill the aircraft. The only reason it looks special is that, aerodynamically, you can't put the aircraft into a situation where a nose touch is "light". :) Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel