David Megginson writes:
> Thanks.  I'm testing it in both 16bpp and 32bpp (which is really
> 24bpp).  In 16bpp, you cannot see the propeller disk any more when the
> prop is spinning -- it just turns transparent -- but that still looks
> OK.

With a 16 bit color buffer you get 4 bits each for R, G, B, and
Alpha.  This turns out to be pretty poor resolution, and for things
like clouds, you can get a lot of banding.  For the prop disk which is
mostly solid you shouldn't have to worry about banding.  Perhaps if
you picked a slightly higher alpha value?  or slightly different R,G,B
values?

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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