Curtis L. Olson writes: > With a 16 bit color buffer you get 4 bits each for R, G, B, and > Alpha. This turns out to be pretty poor resolution, and for things > like clouds, you can get a lot of banding. For the prop disk which is > mostly solid you shouldn't have to worry about banding. Perhaps if > you picked a slightly higher alpha value? or slightly different R,G,B > values?
I did a lot of experimentation, but anything higher didn't look that good in 32bpp. Personally, I normally use 16bpp so that I can run fullscreen at 1600x1200 with decent performance, but I figure that our goal is to look good in 32bpp and be usable in 16bpp, not the other way around. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
