Curtis L. Olson writes:

 > With a 16 bit color buffer you get 4 bits each for R, G, B, and
 > Alpha.  This turns out to be pretty poor resolution, and for things
 > like clouds, you can get a lot of banding.  For the prop disk which is
 > mostly solid you shouldn't have to worry about banding.  Perhaps if
 > you picked a slightly higher alpha value?  or slightly different R,G,B
 > values?

I did a lot of experimentation, but anything higher didn't look that
good in 32bpp.  Personally, I normally use 16bpp so that I can run
fullscreen at 1600x1200 with decent performance, but I figure that our
goal is to look good in 32bpp and be usable in 16bpp, not the other
way around.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to