Success at last!

Added one more fix in plib -
In ssgContext.cxx, added the line
ssgContext::ssgContext () {
  ...
  ovCullface       = FALSE ;
  ovState          = NULL  ;
and re-built plib (Debug and Release)

And i was up and flying. Well not quite. Running the Debug
version under the default fdm (w/ panel) is folly in my little system,
it had 'crashed' before any good scene graph was shown, or 'user
inputs' read, so i added my - quiet - system.fgfsrc, of -
<file>
# 2002 Nov 17
--aircraft=ufo
--altitude=2500
--disable-panel
--fog-disable
--disable-clouds
--enable-hud
</file>

and, of course into hud.cxx, i dropped my usual line after -
    HUD_TextList.add( fgText(40, 10, gmt_str, 0) );
#include "hud-fr.inl"

which contains -
#ifndef  HUD_IN_XML
    {
       char buf[32];
       sprintf(buf, "%d", (int)get_frame_rate() );
       HUD_TextList.add( fgText(540, 10, buf, 0) );
    }
#endif   // !HUD_IN_XML

and there i was, as 2500 feet, in a 'beautiful' ac - ufo.

The new joysticks.xml arrangement is great, in that
to accomodate my system i only need to add the line -
 <js n="1" include="Input/Joysticks/Default/joystick.xml"/>
and my MS Sidewinder js worked fine ...

WOW, the new 'scenery' with 'building', and the runway
lights, make flying the ufo truely magic ...

If i maintained direction, and a steady speed saw frame rates
as high as 34, running Release version, in a CONSOLE
where all stdout and stderr are redirected to a file - my own
exec32.exe.

It is fantastic what has been achieved. Congratulations.

Hope some of my 'fixes' help ...

Regards,

Geoff.



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