David Megginson writes: > Elad Yarkoni writes: > > > FOA, I think VRML is the answer to your question (??), > > not neccesarily in FlightGear. > > Besdies, I do no underdtand if you refer the difficulties > > in rendering, or modeling. > > I would use VRML if plib supported it fully.
Yuck - VRML as written has LOTS of problems in that it tries todo way to much. There are good reasons appicaions didn't just 'adopt' it > > Moreover, PLIB has the ability to load 3D scenes of > > a reasonable amount of formats. > > In practice, the only formats I've seen work with plib for > fully-textured models are AC3D and MDL. All of the other loaders seem > to be half-finished. In all fairness Steve uses AC3D and others added the MDL format so we could read M$FS modeels, the other formats do have basic functionality and are a good start FWIW -the IMHO 3DS loader is pretty good If X3D ever takes hold it 'might' be a good candidate http://xsun.sdct.itl.nist.gov/~mkass/devel/html/X3DHome.html http://www.realism.com/Web3D/x3d/Web3D-2002/X3d-XmlSyntax/main.htm The problem with AC3D is that it really needs a propriatary editor even if it is an inexpensive one Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
