Let me follow up with one more suggestion having just looked at the
survey myself right now.  FlightGear differs from commercial flight
sims in that our 3rd party add ons almost always end up as part of the
core source code.  Commercial sims usually require add ons to be
developed and distributed separately by 3rd parties.  So for this
survey, when they speak of "add ons" you might consider code
contributions to the core application to be the same thing.  In that
sense, something close to 100% of our code could be considred a 3rd
party add on. :-)

Regards,

Curt.


Curtis L. Olson writes:
> This is optional.  It is research/non-commercial so I agreed to pass
> it along.  Feel free to participate if you like.
> 
> Regards,
> 
> Curt.
> -- 
> Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
> Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
> Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org
> 
> 
> From: "Thies, Sandra" <[EMAIL PROTECTED]>
> > Dear FlightGear developers and fans,
> > 
> > The University of Munich currently undertakes a research project on
> > simulator communities.  It's about users, and in particular (but not
> > only) about users who develop their own add-ons to simulators.
> > 
> > The project is purely non-profit and academic, there is no company
> > involved.  There is a little lottery among the participants.
> > 
> > Here's the questionnaire:
> >
> >     http://www.inno-tec.de/simulator/questionnaire_382752.htm
> >
> 
> _______________________________________________
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel

-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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