I have committed the TSR2 to CVS.  Here's a web page with a bit more
info:

    http://www.aemann.pwp.blueyonder.co.uk/aircraft/british/tsr2.html

It's a neat plane.  Looks like it needs a bit of tweaks for the
animation (gear/gear doors goe backwards) and it is crying out for a
texture artist to make it spiffy, but even so, it's a neat addition.

    fgfs --aircraft=tsr2-yasim

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org


Lee Elliott writes:
> I've taken the liberty of attaching a .tar.gz file containing a .3ds model of 
> a BAC-TSR2, a yasim config file based on the correct figures (where I could 
> find them) and the -set.xml and model.xml files to fly it.
> 
> I'm primarily a 3d'er and originally did the TSR2 for a picture I'm working 
> on but when I got fgfs running (Debian Linux) I couldn't resist loading it in 
> and trying to get it to fly.  The model was created in Realsoft3D and 
> exported as .3ds.
> 
> I've been able to tag the various sub-objects, to animate them but the export 
> process appears to 'flatten' any object hierarchy I set up and I'm guessing 
> this is necessary for sequential animations - I couldn't set up the correct 
> sequential rotations to properly bring the main u/c in.  Also, in real life, 
> there are several other u/c doors that should open and close in sequence to 
> get the gear in and apparently the sequence was quite complex.
> 
> On the ground though, it is as shown (so I didn't need to model the extra 
> doors for my picture anyway;)
> 
> It could do with some airbrakes too, both for the model and for the fdm.  As 
> with the extra u/c doors, I didn't need them for the picture and they haven't 
> been modelled.
> 
> As well as not being able to preserve object hierarchies when I export from 
> Realsoft3D's native object format to .3ds, I'm not able to preserve textures 
> or colour-mapping either, so the aircraft appears all white.
> 
> Hopefully, someone might like to add the extra doors and airbrakes, which 
> shouldn't be too difficult, and put some texturing on it - mostly white 
> anyway, for the prototypes, or a contemporary RAF scheme if someone wants to 
> pretend that it entered service.
> 
> The yasim fdm model, as said, cannot be regarded as accurate.  However, while 
> it is based on the specs for the real aircraft, where I could find them, the 
> measurments are probably only accurate to about 1 metre.  That's assuming I 
> was measuring the right things in the first place;)  Other bits that I wasn't 
> sure about i.e. flaps, ailerons etc. have been hacked out of the a4 or the 
> 747.
> 
> It could do with some 'refinment' by people who know what they're doing, but 
> it seems to fly about right, or rather, as I'd imagine:)  (me want a 
> forward-looking ski-toe terrain avoidance radar:)
> 
> Anyway, I'm happy for the whole lot to be released under the same licence and 
> conditions as the rest of the fgfs stuff, either as a part of fgfs or by 
> anyone else who will also follow those same licence and condition terms.
> 
> I've also got a reasonable yasim b52 flying but no moveable bits on the model 
> yet, a vulcan with a similar simple 3d model using a grossly hacked c310 
> jbsim fdm (right numbers where I could find them but powered by a couple of 
> XLRs) and a Saunders-Roe SR45 Princess flying boat model and yasim fdm (can't 
> get it into the air with propellors but substituting equivilent jets (2.5x 
> factor) got it flying.  I've started on a EE/BAC Lighting FMk6 model but I'll 
> probably be doing a Fairchild A-10 and an Antonov An-225 first.
> 
> I figure this is the best way I can contribute to the fgfs project, and l'd 
> like to be able to offer something.
> 
> LeeE


_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to