I have committed the TSR2 to CVS. Here's a web page with a bit more
info:
http://www.aemann.pwp.blueyonder.co.uk/aircraft/british/tsr2.html
It's a neat plane. Looks like it needs a bit of tweaks for the
animation (gear/gear doors goe backwards) and it is crying out for a
texture artist to make it spiffy, but even so, it's a neat addition.
fgfs --aircraft=tsr2-yasim
Regards,
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED]
Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org
Lee Elliott writes:
> I've taken the liberty of attaching a .tar.gz file containing a .3ds model of
> a BAC-TSR2, a yasim config file based on the correct figures (where I could
> find them) and the -set.xml and model.xml files to fly it.
>
> I'm primarily a 3d'er and originally did the TSR2 for a picture I'm working
> on but when I got fgfs running (Debian Linux) I couldn't resist loading it in
> and trying to get it to fly. The model was created in Realsoft3D and
> exported as .3ds.
>
> I've been able to tag the various sub-objects, to animate them but the export
> process appears to 'flatten' any object hierarchy I set up and I'm guessing
> this is necessary for sequential animations - I couldn't set up the correct
> sequential rotations to properly bring the main u/c in. Also, in real life,
> there are several other u/c doors that should open and close in sequence to
> get the gear in and apparently the sequence was quite complex.
>
> On the ground though, it is as shown (so I didn't need to model the extra
> doors for my picture anyway;)
>
> It could do with some airbrakes too, both for the model and for the fdm. As
> with the extra u/c doors, I didn't need them for the picture and they haven't
> been modelled.
>
> As well as not being able to preserve object hierarchies when I export from
> Realsoft3D's native object format to .3ds, I'm not able to preserve textures
> or colour-mapping either, so the aircraft appears all white.
>
> Hopefully, someone might like to add the extra doors and airbrakes, which
> shouldn't be too difficult, and put some texturing on it - mostly white
> anyway, for the prototypes, or a contemporary RAF scheme if someone wants to
> pretend that it entered service.
>
> The yasim fdm model, as said, cannot be regarded as accurate. However, while
> it is based on the specs for the real aircraft, where I could find them, the
> measurments are probably only accurate to about 1 metre. That's assuming I
> was measuring the right things in the first place;) Other bits that I wasn't
> sure about i.e. flaps, ailerons etc. have been hacked out of the a4 or the
> 747.
>
> It could do with some 'refinment' by people who know what they're doing, but
> it seems to fly about right, or rather, as I'd imagine:) (me want a
> forward-looking ski-toe terrain avoidance radar:)
>
> Anyway, I'm happy for the whole lot to be released under the same licence and
> conditions as the rest of the fgfs stuff, either as a part of fgfs or by
> anyone else who will also follow those same licence and condition terms.
>
> I've also got a reasonable yasim b52 flying but no moveable bits on the model
> yet, a vulcan with a similar simple 3d model using a grossly hacked c310
> jbsim fdm (right numbers where I could find them but powered by a couple of
> XLRs) and a Saunders-Roe SR45 Princess flying boat model and yasim fdm (can't
> get it into the air with propellors but substituting equivilent jets (2.5x
> factor) got it flying. I've started on a EE/BAC Lighting FMk6 model but I'll
> probably be doing a Fairchild A-10 and an Antonov An-225 first.
>
> I figure this is the best way I can contribute to the fgfs project, and l'd
> like to be able to offer something.
>
> LeeE
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