Hi Lee, That is really a very nice 3D model. It'd be better with a somewhat lower poly count.
The elevator response seems a little sluggish for the type of aircraft (and the degree of animation in the tail). Also, and maybe this is a question for Andy as well, the model is pitched down a couple degrees at startup. The 3D model however, is correctly oriented longitudinally with the airframe. On the ground the aircraft should sit with what looks to be about a 3 degree pitch up. The nose gear is "taller". I take it the settings that control gear compression should make this happen so that the aircraft is oriented correctly on the ground. Best, Jim "Curtis L. Olson" <[EMAIL PROTECTED]> said: > I have committed the TSR2 to CVS. Here's a web page with a bit more > info: > > http://www.aemann.pwp.blueyonder.co.uk/aircraft/british/tsr2.html > > It's a neat plane. Looks like it needs a bit of tweaks for the > animation (gear/gear doors goe backwards) and it is crying out for a > texture artist to make it spiffy, but even so, it's a neat addition. > > fgfs --aircraft=tsr2-yasim > > Regards, > > Curt. > -- > Curtis Olson IVLab / HumanFIRST Program FlightGear Project > Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] > Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org > > > Lee Elliott writes: > > I've taken the liberty of attaching a .tar.gz file containing a .3ds model of > > a BAC-TSR2, a yasim config file based on the correct figures (where I could > > find them) and the -set.xml and model.xml files to fly it. > > > > I'm primarily a 3d'er and originally did the TSR2 for a picture I'm working > > on but when I got fgfs running (Debian Linux) I couldn't resist loading it in > > and trying to get it to fly. The model was created in Realsoft3D and > > exported as .3ds. > > > > I've been able to tag the various sub-objects, to animate them but the export > > process appears to 'flatten' any object hierarchy I set up and I'm guessing > > this is necessary for sequential animations - I couldn't set up the correct > > sequential rotations to properly bring the main u/c in. Also, in real life, > > there are several other u/c doors that should open and close in sequence to > > get the gear in and apparently the sequence was quite complex. > > > > On the ground though, it is as shown (so I didn't need to model the extra > > doors for my picture anyway;) > > > > It could do with some airbrakes too, both for the model and for the fdm. As > > with the extra u/c doors, I didn't need them for the picture and they haven't > > been modelled. > > > > As well as not being able to preserve object hierarchies when I export from > > Realsoft3D's native object format to .3ds, I'm not able to preserve textures > > or colour-mapping either, so the aircraft appears all white. > > > > Hopefully, someone might like to add the extra doors and airbrakes, which > > shouldn't be too difficult, and put some texturing on it - mostly white > > anyway, for the prototypes, or a contemporary RAF scheme if someone wants to > > pretend that it entered service. > > > > The yasim fdm model, as said, cannot be regarded as accurate. However, while > > it is based on the specs for the real aircraft, where I could find them, the > > measurments are probably only accurate to about 1 metre. That's assuming I > > was measuring the right things in the first place;) Other bits that I wasn't > > sure about i.e. flaps, ailerons etc. have been hacked out of the a4 or the > > 747. > > > > It could do with some 'refinment' by people who know what they're doing, but > > it seems to fly about right, or rather, as I'd imagine:) (me want a > > forward-looking ski-toe terrain avoidance radar:) > > > > Anyway, I'm happy for the whole lot to be released under the same licence and > > conditions as the rest of the fgfs stuff, either as a part of fgfs or by > > anyone else who will also follow those same licence and condition terms. > > > > I've also got a reasonable yasim b52 flying but no moveable bits on the model > > yet, a vulcan with a similar simple 3d model using a grossly hacked c310 > > jbsim fdm (right numbers where I could find them but powered by a couple of > > XLRs) and a Saunders-Roe SR45 Princess flying boat model and yasim fdm (can't > > get it into the air with propellors but substituting equivilent jets (2.5x > > factor) got it flying. I've started on a EE/BAC Lighting FMk6 model but I'll > > probably be doing a Fairchild A-10 and an Antonov An-225 first. > > > > I figure this is the best way I can contribute to the fgfs project, and l'd > > like to be able to offer something. > > > > LeeE > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > -- Jim Wilson - IT Manager Kelco Industries PO Box 160 58 Main Street Milbridge, ME 04658 207-546-7989 - FAX 207-546-2791 http://www.kelcomaine.com _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
