Hi Lee,

That is really a very nice 3D model.  It'd be better with a somewhat lower
poly count.

The elevator response seems a little sluggish for the type of aircraft (and
the degree of animation in the tail).

Also, and maybe this is a question for Andy as well, the model is pitched down
a couple degrees at startup.  The 3D model however, is correctly oriented
longitudinally with the airframe.  On the ground the aircraft should sit with
what looks to be about a 3 degree pitch up.  The nose gear is "taller".  I
take it the settings that control gear compression should make this happen so
that the aircraft is oriented correctly on the ground.

Best,

Jim

"Curtis L. Olson" <[EMAIL PROTECTED]> said:

> I have committed the TSR2 to CVS.  Here's a web page with a bit more
> info:
> 
>     http://www.aemann.pwp.blueyonder.co.uk/aircraft/british/tsr2.html
> 
> It's a neat plane.  Looks like it needs a bit of tweaks for the
> animation (gear/gear doors goe backwards) and it is crying out for a
> texture artist to make it spiffy, but even so, it's a neat addition.
> 
>     fgfs --aircraft=tsr2-yasim
> 
> Regards,
> 
> Curt.
> -- 
> Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
> Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
> Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org
> 
> 
> Lee Elliott writes:
> > I've taken the liberty of attaching a .tar.gz file containing a .3ds model of 
> > a BAC-TSR2, a yasim config file based on the correct figures (where I could 
> > find them) and the -set.xml and model.xml files to fly it.
> > 
> > I'm primarily a 3d'er and originally did the TSR2 for a picture I'm working 
> > on but when I got fgfs running (Debian Linux) I couldn't resist loading it in 
> > and trying to get it to fly.  The model was created in Realsoft3D and 
> > exported as .3ds.
> > 
> > I've been able to tag the various sub-objects, to animate them but the export 
> > process appears to 'flatten' any object hierarchy I set up and I'm guessing 
> > this is necessary for sequential animations - I couldn't set up the correct 
> > sequential rotations to properly bring the main u/c in.  Also, in real life, 
> > there are several other u/c doors that should open and close in sequence to 
> > get the gear in and apparently the sequence was quite complex.
> > 
> > On the ground though, it is as shown (so I didn't need to model the extra 
> > doors for my picture anyway;)
> > 
> > It could do with some airbrakes too, both for the model and for the fdm.  As 
> > with the extra u/c doors, I didn't need them for the picture and they haven't 
> > been modelled.
> > 
> > As well as not being able to preserve object hierarchies when I export from 
> > Realsoft3D's native object format to .3ds, I'm not able to preserve textures 
> > or colour-mapping either, so the aircraft appears all white.
> > 
> > Hopefully, someone might like to add the extra doors and airbrakes, which 
> > shouldn't be too difficult, and put some texturing on it - mostly white 
> > anyway, for the prototypes, or a contemporary RAF scheme if someone wants to 
> > pretend that it entered service.
> > 
> > The yasim fdm model, as said, cannot be regarded as accurate.  However, while 
> > it is based on the specs for the real aircraft, where I could find them, the 
> > measurments are probably only accurate to about 1 metre.  That's assuming I 
> > was measuring the right things in the first place;)  Other bits that I wasn't 
> > sure about i.e. flaps, ailerons etc. have been hacked out of the a4 or the 
> > 747.
> > 
> > It could do with some 'refinment' by people who know what they're doing, but 
> > it seems to fly about right, or rather, as I'd imagine:)  (me want a 
> > forward-looking ski-toe terrain avoidance radar:)
> > 
> > Anyway, I'm happy for the whole lot to be released under the same licence and 
> > conditions as the rest of the fgfs stuff, either as a part of fgfs or by 
> > anyone else who will also follow those same licence and condition terms.
> > 
> > I've also got a reasonable yasim b52 flying but no moveable bits on the model 
> > yet, a vulcan with a similar simple 3d model using a grossly hacked c310 
> > jbsim fdm (right numbers where I could find them but powered by a couple of 
> > XLRs) and a Saunders-Roe SR45 Princess flying boat model and yasim fdm (can't 
> > get it into the air with propellors but substituting equivilent jets (2.5x 
> > factor) got it flying.  I've started on a EE/BAC Lighting FMk6 model but I'll 
> > probably be doing a Fairchild A-10 and an Antonov An-225 first.
> > 
> > I figure this is the best way I can contribute to the fgfs project, and l'd 
> > like to be able to offer something.
> > 
> > LeeE
> 
> 
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> 



-- 
Jim Wilson - IT Manager
Kelco Industries
PO Box 160
58 Main Street
Milbridge, ME 04658
207-546-7989 - FAX 207-546-2791
http://www.kelcomaine.com




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