Once upon a time, you were sitting and writing:
> What is the method you guys follow to subdivide the scenery, objects,
> aircraft so that you only render what you see ... Wouldn't the rendering
> be more efficient with a system like this ...
Hm.... binary trees ?
I always thought the main back-to-from mechanism in FG
was a simple Z-buffer (which is native to OpenGL apps)....
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