Andy Ross writes: > > Jim Wilson wrote: > > Right, the polygon offsets that I thought I rememebered Andy had > > been adjusting for this issue seem to have introduced some other > > problems though. > > The way it worked was that the original code I submitted used a very > high offset number (because I'm using NVidia hardware too, and needed > it to prevent fighting between layers -- I didn't understand the > jitter issue yet at the time). But this caused the infamous "panel > visible through the aircraft" bug with 16 bit Z buffers. David > experimented and found a much smaller number that worked well for him > at 16 bit, in the process re-introducing the Z fighting bug on NVidia > hardware with a 24 bit depth buffer. > > But again, the Z fighting issue is (I'm pretty sure) related to the > matrix precision issues. It's not a PolygonOffset issue per se.
FWIW the A4 panel renders 'rock solid' no hint of any Z fighting on my Win2k box and a geforce2GTS with *latest* NVIDIA drivers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
