Tony Peden writes:

 > > The units don't really matter.  I can convert between them just fine.
 > > What I'm confused by is the API for how to tell which units are being
 > > used.  JSBSim does this in FGInitialConditions, but I got a little
 > > lost trying to figure out where the information there comes from.
 > 
 > Which information?

He means which velocity is normative.

Andy, you can just stick with properties and look at
/sim/startup/speed-set to find out which speed to use:

'knots'
- get the calibrated airspeed from /velocities/airspeed-kt ("kcas"
  would be a better value here)

'UVW'
- get the local velocities from /velocities/uBody-fps,
  /velocities/vBody-fps, and /velocities/wBody-fps

'NED'
- get the NED velocities from /velocities/speed-north-fps,
  /velocities/speed-east-fps, and /velocities/speed-down-fps

'mach'
- get the current mach number from /velocities/mach

I make no attempt to justify this system, much less to claim that it's
elegant, but it does work.

You should also look at the /sim/startup/onground and
/sim/startup/trim properties to see how you should set up the plane.
If the trim property is true, Tony always trims the plane to a steady
state for JSBSim, and people will assume that the same will work with
YASim.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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