Michael Pujos writes: > Yes I agree it would need to be done from scratch. I'm considering > giving it a go. Another aspect of LOD rendering is you can't use OpenGL > lighting since geometry is always changing, so lightmaps must be used > for lighting. Vertex morphing is required so the terrain looks not > changing.
The other problem is that we don't just make a grid and drop a texture on it; instead, we use actual geometry to model different land uses. That pretty-much destroys most CLOD algorithms. > Is it already possible with TerraGear to generate a regular grid which > would mirror the original source DEM ? I don't think I'd bother with most of the TerraGear tools at all if you're trying CLOD -- just make sure that your loader and rendering engine works with plib. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
