Michael Pujos writes:

 > Yes I agree it would need to be done from scratch. I'm considering
 > giving it a go. Another aspect of LOD rendering is you can't use OpenGL
 > lighting since geometry is always changing, so lightmaps must be used
 > for lighting. Vertex morphing is required so the terrain looks not
 > changing.

The other problem is that we don't just make a grid and drop a texture
on it; instead, we use actual geometry to model different land uses.
That pretty-much destroys most CLOD algorithms.

 > Is it already possible with TerraGear to generate a regular grid which
 > would mirror the original source DEM ? 

I don't think I'd bother with most of the TerraGear tools at all if
you're trying CLOD -- just make sure that your loader and rendering
engine works with plib.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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