Manuel Bessler writes:
> >     $x = $w/2 + ($lon - $center_lon) * $deg_to_nm * $scale * $xfact;
> >     $y = $h/2 - ($lat - $center_lat) * $deg_to_nm * $scale;
> > 
> > ($x, $y) is the coordinates (in screen space) where you should draw
> > the object.
> > 
> > This is known to work pretty well over a local area (assuming my
> > typing is correct, I didn't overlook something, and you can get past
> > the pseudo-perl syntax.) :-)
> 
> Thanks, this will at least for the testing phase a good start. 
> I have been thinking about something like this, but the ironing out
> the formulas above ... I just didon't how to put it all together.
> 
> perl's no problem. I've did quite a bit of perl hacking some time ago.

I worked this stuff out as part of perl-tk moving map / approach
deviation grapher I'm building for a side project.  I hope to get
authorized to release as open-source some day... been working a couple
angles, we'll see...

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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