As a pay-by-the-minute modem user, I would prefer not to have 200MB of data dumped 
into the base package CVS if possible. The cheapest my connection gets is �0.48 per 
hour. 200MB is about 20 hours of download time, thus costs about �10 (US$16 or so), 
and my phone line is busy for a day.

I think that splitting the base package into two branches/repositories would work 
best, one for what is needed at runtime, and one for the source files (everything 
else). 
I am not in favour of separate branches for different aircraft, or even one new branch 
for optional aircraft, since CVS is used by people who want the latest features, thus 
new features should appear in CVS, not elsewhere.

People who want to play with the source files can then take the decision to download 
however many MB of data, but for those of us on modems with no graphical abilities can 
avoid the pain.

For the runtime texture files, would is be possible to switch to a format with 
lossless compression, such as png? Whilst it does not save on video card memory usage, 
it has a minor (negligible) benefit for hard disk space, but could have a significant 
benefit on download times.

Richard

> >
> > m.  :-)
> And I have another 200MB of xcf files for hi-res C172-S Panel 
> :o). IMHO one 
> and only solution is to make new CVS branch for it. I'am 
> really interested in 
> source files of some 3d panels and aircrafts.
> 
> Madr
> 

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