On Tuesday 25 March 2003 6:41 am, Richard Bytheway wrote:
> As a pay-by-the-minute modem user, I would prefer not to have 200MB of data
> dumped into the base package CVS if possible. The cheapest my connection
> gets is �0.48 per hour. 200MB is about 20 hours of download time, thus
> costs about �10 (US$16 or so), and my phone line is busy for a day.
>

Uh, actually 200MB is a the entire Repository. A full checkout is 132MB 
and you only have to do it once. You  can download a  30-40MB nightly
snapshot and start your repository that way. If you're only interested in 
certain nodes of the tree, you don't have to checkout from the head.



> I think that splitting the base package into two branches/repositories
> would work best, one for what is needed at runtime, and one for the source
> files (everything else). I am not in favour of separate branches for
> different aircraft, or even one new branch for optional aircraft, since CVS
> is used by people who want the latest features, thus new features should
> appear in CVS, not elsewhere.
>

Speaking as the guy that does the tagging I agree with the latter, but
regarding the former, the bulk of the repository is textures. The only 
"source" stuff is 4 MB of TeX and ps files in the Docs folder. 




> People who want to play with the source files can then take the decision to
> download however many MB of data, but for those of us on modems with no
> graphical abilities can avoid the pain.
>
> For the runtime texture files, would is be possible to switch to a format
> with lossless compression, such as png? Whilst it does not save on video
> card memory usage, it has a minor (negligible) benefit for hard disk space,
> but could have a significant benefit on download times.
>
> Richard
>
> > > m.  :-)
> >
> > And I have another 200MB of xcf files for hi-res C172-S Panel
> >
> > :o). IMHO one
> >
> > and only solution is to make new CVS branch for it. I'am
> > really interested in
> > source files of some 3d panels and aircrafts.
> >
> > Madr
>
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