On Sun, 2003-03-30 at 21:16, Michael Selig wrote:
> At 3/30/03, you wrote:
> >On Sun, 2003-03-30 at 20:05, Michael Selig wrote:
> > > At 3/30/03, you wrote:
> > > >Michael Selig writes:
> > > >
> > > >  > I noticed the 'squared' effect when I started flying w/ my R/C
> > > >  > joysticks.  Using the actual joysticks exactly models what an R/C
> > > >  > pilot feels, so no exponent fudging is desired in that case.  Also,
> > > >  > exponential rates and mixing if used are done onboard the R/C
> > > >  > transmitter, so again nothing needs to be done on the fgfs side.
> > > >
> > > >Great.  Under our current system, the 'power' property is not applied
> > > >by default -- it has to be specified separately for each axis in each
> > > >joystick-specific config file, so there should be no problem leaving
> > > >it out for your R/C joysticks.
> > >
> > > That's what I've done.  That R/C joystick file is committed.
> > >
> > >
> > > >  > In special cases (e.g. some airplanes in the current fgfs hanger),
> > > >  > suppose one wanted to change a property that is set in the specific
> > > >  > base package joystick file (or any other xml file).  Can the
> > > >  > related tags be added to the -set.xml file with the effect of
> > > >  > over-riding the previous values?  There have been instances where I
> > > >  > have wanted to do this, but I don't think it worked.
> > > >
> > > >It's doable, but complicated.  Let me know what you're thinking of.
> > >
> > > Things that I would like to over-ride and post to the fgfs cvs for flying
> > > the uiuc airplanes (and new ones coming):
> > >
> > > [1] I'd like to add keyboard customization that would work w/ the ASW-20.
> > > Spoilers working w/ j/k keys:
> > >
> > > <key n="106">
> > >    <name>j</name>
> > >    <desc>Decrease spoilers.</desc>
> > >    <binding>
> > >     <command>property-adjust</command>
> > >     <property>/controls/spoilers</property>
> > >     <min>0</min>
> > >     <step type="double">-0.25</step>
> > >    </binding>
> > >   </key>
> > >
> > >   <key n="107">
> > >    <name>k</name>
> > >    <desc>Increase spoilers.</desc>
> > >    <binding>
> > >     <command>property-adjust</command>
> > >     <property>/controls/spoilers</property>
> > >     <max>1</max>
> > >     <step type="double">0.25</step>
> > >    </binding>
> > >   </key>
> > >
> > > [2] In preferences.xml, I have changed 'eye-heading-deg-path' per below.
> > > The LaRCsim/UIUC code computes this value.  The advantage is that in the
> > > second view, the view direction is in the direction of the airplane
> > > ("Gamma" horizontal in effect).  The result is that when rudder is 
> > applied,
> > > the airplane will yaw, but the view direction will not.  It is a much more
> > > natural way to see the airplane and tendency for vertigo is greatly 
> > reduced
> > > when things are unsteady.  With the ASW-20 landing w/ sideslip
> > > (cross-controls), the 2nd view is down the runway w/ the airplane in a big
> > > sideslip.
> > >
> > >    <!-- view 2 -->
> > >    <view>
> > >      <name>Chase View</name>
> > >      <type>lookat</type>
> > >      <config>
> > >        <from-model type="bool">false</from-model>
> > >        <from-model-idx type="int">0</from-model-idx>
> > >        <eye-lat-deg-path>/position/latitude-deg</eye-lat-deg-path>
> > >        <eye-lon-deg-path>/position/longitude-deg</eye-lon-deg-path>
> > >        <eye-alt-ft-path>/position/altitude-ft</eye-alt-ft-path>
> > > 
> > <eye-heading-deg-path>/orientation/Gamma_horiz_deg</eye-heading-deg-path>
> > >
> > > Frankly, I think this should be applied w/ all FDMs, but JSBSim and YASim
> > > will need to compute Gamma_horiz_deg first.
> >
> >Flight path angle is computed by JSBSim.  It's probably not passed to
> >FG, however.
> 
> I am referring to the "flight path angle" in the horizontal plane, not the 
> flight path angle proper (in the vertical plane).  I'm not sure if that was 
> clear.  Does JSBSim compute the "flight path angle" in the horizontal plane?

That would be drift angle, wouldn't it?  I think we compute ground track
heading and drift = heading - ground track.

> 
> The file preferences.xml currently has:
> <eye-heading-deg-path>/orientation/heading-deg</eye-heading-deg-path>.
> This causes the view to sway back and forth w/ yaw.
> 
> Regards,
> Michael
> 
> 
> 
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-- 
Tony Peden <[EMAIL PROTECTED]>


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