Gopal Mor writes:
> 
> i try to open multiple openGL (sub)windows which all
> show the same ssg(root)under different perspectives. i
> use the ssgContext class and give every class another
> FOV, NearFar and so on. But what i see is the
> following:
> 
> the first view is ok, but all other views looks
> blurred (as if the update is not completed) and the
> perspective is the same in all views.

AFAIK this hasn't been done before but ....

Each context will need to have at a minimum it's own 
FGViewer object which is updated each frame before
its assosciated ssgContext is rendereed

Norman


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