Frederic Bouvier <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > Frederic Bouvier <[EMAIL PROTECTED]> said: > > > > > I have no problem to see the texture with ac3d v3.0 > > > > > > > AFAIK the textures should be square with sizes a power of 2. This is a > > limitation of certain hardware (3dfx, S3, and maybe others). > > The power of 2 is a requirement, but I don't think the squareness is one > with current hardware. If you want to be compatible with 3dfx, the square > should be no more than 256x256.
It may not be for most cards these days, but I've been sticking to using square textures anyway. When non-square texture support first came out, I believe there were some cards that would use up memory equal to the longest dimmension squared so that there was no advantage to doing a rectangle...but that may nolonger be an issue either. Larger textures automatically get scaled down so that they will work with Voodoo cards. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
