On 5 Jul 2003 20:19:21 GMT, Martin Spott <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>:
> "Jon Berndt" <[EMAIL PROTECTED]> wrote: > > > I know (and can appreciate) that there is some sensitivity to > > warfare kinds of themes in FlightGear. However, I wonder if there > > might be some acceptance of re-enactments of WWI/WWII dogfighting > > tactics - for historical research and education, etc. > > Even though it's already part of history (a very burdensome history > for us Germans! ) I'd prefer to see David's idea of a cone realized > that you have to stay inside for a certain amount of time. Reno air > race would be fine, too. > Although I'm partially fascinated by the technique employed in modern > military aircraft I have a strong antipathy against war games. This > probably has to do with the fact that we Germans - o.k., not all but > at quite a few of us - still are in the process of bearing the blame > that earlier generations brought over the German nation, ..true. The fact _is_ however that war games _are_ fun, fun enough to draw in _millions_ from gamers, and even pacifists play Quake, Counter Strike, Half Life etc, check out _any_ damned LAN party. ..and, gun support _is_ gonna come, either here or in a fork, you like it or not. ..the real thing, military service can also be fun, and I did 22 months and I saw _no_ reason ;-) to confuse anyone with the 6'th Commandment, strict adherance to it cause 5 times greater military damage to the enemy than the sin, _and_ keeps everyone and their families happy, those on the wrong side don't have the freedom of choice, other than where to put their bullets. (And, boy _was_I_lucky_, the Russians defeated the Soviet Union and cancelled WWIII. ;-) ) ..statistics shows it takes an average 250 to 400 rounds to down an enemy soldier in infantery field combat, in Vietnam the US GI's dropped their ammo expenditure into the 2-digits region, this is credited (or blamed) onto Hollywood type TV shows, where the average kid sees 1400 firearm kills and _no_ sex. ;-) ..the cause of this ammo extravaganza is human civilization, soldiers are simply reluctant to kill each other, in the muzzleloader age, in Battle of Gettysburg, 95% of the rifles found on the field, were still loaded, 25% were not fired before being _re_-loaded, an average 2 times to put 3 charges into it, one guy managed to stuff 10! charges into his pipe bomb without blowing up his platoon, before he was shot. ..about a year ago, some anti-war activists organized sabotage against Counter Strike gamers, where they would join gamer teams, and then either shoot their own team mates in the back, or commit suicide in a rather tasteless style, disrupting the game to "convince the gamers war is bad". ..we _all_agree_ war crime is _bad_. (Unfortunately, it _usually_ takes a war to stop war crime.) ..these above facts gave me the idea that the 4 Geneva Conventions and their Protocols Additional, and the Hague Convention on warfare, _should_ be used as _the_ guidelines, to code kill score rules for _all_ combat games. ..to maximize your "kill score" under such a score rule set, would encourage combat gamers to _learn_ about them. ..I rather firmly believe this will help weed out war crimes, by simply training these gamers to maximize their "kill score" using the Hague and the 4 Geneva Conventions, as combat weapons, and thus make _better_ soldiers out of these pacifist war gamers. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel