On Sunday 06 July 2003 14:59, David Megginson wrote: > Lee Elliott writes: > > > The sad this is that much interesting research and developement has > > been done for military systems and you can't really investigate > > them outside that sphere. The good thing about a sim is that you > > can. You can also do lots of other things, like racing, > > re-enactment, research etc. > > When we do a better job of modularizing FlightGear, we can put combat > support into entirely separate modules. People who object to combat > simulations will not find anything to dislike in the main FlightGear > distro, but people who are interested can easily download the WWII or > Cold War modules (for example).
I think that would be ideal. > > My biggest concern right now is that nearly all of the screenshots on > the startup splash screens are of U.S. combat aircraft: they don't > bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits), > but they might turn off a lot of users. Perhaps we could bias them > more towards civilian aircraft, so that we don't give a misleading > impression of what FlightGear currently is. In a contradictory sort of way, military flight simming is less serious/realistic than civil flying, so I think this is a good point too. LeeE > > > All the best, > > > David > > -- > David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel