Erik Hofman writes: > > How about having a disaster setting? When switched it on could affect > > any part of the aircraft from power loss to hydraulic failure in control > > surfaces. How about reenacting famous air disasters? Having bits fail in > > the sim might even give a pilot some idea how to cope if it were to > > happen in real life... > > If/whenever FlightGear got it's scripting engine (I've been working on > it but haven't look at it for a while) these things should ultimately be > put into external scripts.
Changing the flight characteristics is a little trickier, but failing systems and controls is very straight-forward. When I have time, I plan to implement something nick-named the "Failulator", which will be capable of disabling any systems or controls including the engine based on either a random failure rate or a user-supplied failure rate (MTBF or something similar). All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
