Erik Hofman writes:

 > > How about having a disaster setting? When switched it on could affect 
 > > any part of the aircraft from power loss to hydraulic failure in control 
 > > surfaces. How about reenacting famous air disasters? Having bits fail in 
 > > the sim might even give a pilot some idea how to cope if it were to 
 > > happen in real life...
 > 
 > If/whenever FlightGear got it's scripting engine (I've been working on 
 > it but haven't look at it for a while) these things should ultimately be 
 > put into external scripts.

Changing the flight characteristics is a little trickier, but failing
systems and controls is very straight-forward.  When I have time, I
plan to implement something nick-named the "Failulator", which will be
capable of disabling any systems or controls including the engine
based on either a random failure rate or a user-supplied failure
rate (MTBF or something similar).


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to