Curtis L. Olson wrote:

For scenery objects that are replicated maybe 100's of times, we
really want something as ultra simple as possible ... i.e. maybe 5-10
polygons.  In this case, the 3d modeling portion is trivial and
texture creation is what is important.  In the case of these shops, we
are probably better off chucking them and just going with 7 polygon
approximation and creating our own textures.  They don't really buy us
anything but an overly complex polygon model if we are going to
replace the textures anyway.

Hmm, okay. Anyone?

Erik


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