"Curtis L. Olson" <[EMAIL PROTECTED]> said: > > BTW. how about this one: > > http://www.turbosquid.com/HTMLClient/FullPreview/FullPreview.cfm/ID/195557/Action/FullPreview > > Well, other than it has 142,000 polygons, it looks quite nice. :-)
Should be easy enough to simplify that one and use the textures. It just has too much detail for what we need. Something like the farm could be more polys than the shops with a low replication frequency couldn't it? Or should these be "placed" like the skyscrapers and bridges? Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
