Frederic BOUVIER writes:

 > The screenshots are there :
 > http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-emb-01.png
 > http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-emb-02.png
 > 
 > He tweaked the ( too huge ) textures so it now might be different.
 > 
 > I will try later to use repeating texture cell of less size.

Looks good.  We should probably try to limit ourselves to a total
32x32 texture for random (generic/repeatable) buildings, and a total
64x64 texture for most specialized buildings.  A few very prominent
landmarks might justify 128x128 or even 256x256, but that will catch
up with us quickly if we do it too much.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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