Frederic BOUVIER writes: > The screenshots are there : > http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-emb-01.png > http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-emb-02.png > > He tweaked the ( too huge ) textures so it now might be different. > > I will try later to use repeating texture cell of less size.
Looks good. We should probably try to limit ourselves to a total 32x32 texture for random (generic/repeatable) buildings, and a total 64x64 texture for most specialized buildings. A few very prominent landmarks might justify 128x128 or even 256x256, but that will catch up with us quickly if we do it too much. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
