David Megginson writes
> Looks good. We should probably try to limit ourselves to a total 
> 32x32 texture for random (generic/repeatable) buildings, and a total 
> 64x64 texture for most specialized buildings. A few very prominent 
> landmarks might justify 128x128 or even 256x256, but that will catch 
> up with us quickly if we do it too much. 

with 64x64, you don't have a pixel for every window. That's why I will
try to design 1 window in 32x32 and then repeat in for the adjacent one.
And the result will be better than with my original 1024x1024 texture.

-Fred


_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to