David Megginson writes > Looks good. We should probably try to limit ourselves to a total > 32x32 texture for random (generic/repeatable) buildings, and a total > 64x64 texture for most specialized buildings. A few very prominent > landmarks might justify 128x128 or even 256x256, but that will catch > up with us quickly if we do it too much.
with 64x64, you don't have a pixel for every window. That's why I will try to design 1 window in 32x32 and then repeat in for the adjacent one. And the result will be better than with my original 1024x1024 texture. -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
