Really cool!
I�ve got some textures for the cockpit, if you need some other things e.g.
for seats, other panels, I�d like to make them.
http://free.ciserver.de/iljamod/747-cockpit-textures.png
Best,
Ilja

----- Original Message -----
From: "Jim Wilson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 19, 2003 11:53 PM
Subject: [Flightgear-devel] boeing 747-400 3d cockpit


> It seemed like it'd be ok to commit what I have so far for 3d
instrumentation
> in the boeing 747-400. Screen shot:
>
> http://www.spiderbark.com/fgfs/747-400-panel-01.png
>
> Basically it works but there are a few problems:
>
> 1. I need to go back over the geometry for 16bit depth.  It does work on
the
> 16mb tnt2 card on a spare computer here,  but it doesn't look so hot.  The
> frame rate was amazingly good, considering the weight of this work...which
> brings me to the next problem.
>
> 2. There's no way around being heavy textured when modeling the entire
> cockpit.  It remains to be seen how far I get modeling the entire thing.
You
> can bet I won't be buying a new vid card to replace my GF2mx just to do
this.
>
> But, at this stage of the game there's some wasteful texturing.  My
apologies.
>  Once I figure out what I need on this stuff I'll be cleaning that all up.
I
> promise :-)  If you have a GeForce2MX 32mb equivelant or better this will
work
> fine for now.  It works fine on my TNT2 16 733mhz (133mhz bus) system, but
see
> #1 if you forgot what I said already.  I'm developing on the GF2mx
machine.
>
> 3. Basically the PFD and 2ND EFIS display are working with MCP controls
only.
> There is no FMC :-).  The MCP isn't lit up yet, meaning no displayed
values
> and no clickability has been added to anything.  The GUI dialogs work
though.
>
> The annunciators on the EFIS displays might be wrong. I'm looking stuff
up,
> but if you notice something let me know.  The 2ND EFIS is basically
displaying
> some navcom things and an HSI.  There is only one mode...and to be honest
I
> have very little idea about how accurate it is.  Suggestions welcome.
>
> Eventually I may add multiple EFIS display modes but for now these are it.
> There are some technical issues regarding texture caching and plib that
need
> to be resolved first.
>
> Enjoy!
>
> Best,
>
> Jim




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