> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Andreas > Sent: Sunday, August 03, 2003 2:51 PM > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Clouds3D and Matrices in general > > > On Sun, Aug 03, 2003 at 02:42:34PM -0400, Norman Vine wrote: > > Why don't you just 'try it' and determine that for yourself :-) > > > > see > > http://www.vso.cape.com/~nhv/files/fgfs/clouds/ > > On a side note, check the propeller on this one: > http://www.vso.cape.com/~nhv/files/fgfs/clouds/fgfs-screen-005.jpg
There are transparency issues in the way we render things Note you can see this same problem if you look at the billboarded trees closely. FWIW - This is a tough one, and really requires keeping two scene graphs one for translucent and one for opaque objects. The tranluscent branch then needs to be Z sorted before rendering every frame Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
