I was think considering the choice of network protocol
for a scenario server I am considering (see old posts
for more details), I am not sure if "fire it and hope
for the best" is the best system for a scenario
server.

I would have suggested broadcasting but I found a
higher probability of network storms in prior
implementations.

Thoughts?


----- Original Message ----- 
From: "Jonathan Polley" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions"
<[EMAIL PROTECTED]>
Sent: Sunday, August 03, 2003 10:09 PM
Subject: Re: [Flightgear-devel] Networking


> Paul,
> 
>      I have used the UDP interface for the remote
display, but I believe that it can use either.  I
realy prefer UDP since it has let network overhead,
and if a packet gets lost you won't be held up waiting
for the retransmission.  That said, if you are on a
noisy network you may have to use TCP.
> 
> Jonathan Polley
> 
> On Sunday, August 03, 2003, at 04:06PM, Paul Morriss
<[EMAIL PROTECTED]> wrote:
> 
> >Hi all,
> >  Does flightgear use UDP (connection-less) or
connect
> >oriented in the networking code?
> >
> >Also do you feel that UDP is good enough for
network
> >gaming.
> >
> >Thanks
> >
> >
> >
> 
> Of COURSE they can do that.  They're engineers!
> 
> _______________________________________________
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel

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