Hi,

I've basically given up making the cloud loader endian aware. The author uses "unsigned char *" to pass different kinds of types into one pass from a file into a data array which makes it extremely difficult to resolve all the endain issues.

I'm now working on a SkyCloud::Load() loader which takes a texture as a basis to generate clouds where the alpha component defines the thickness of the cloud and the color could be used for the particle color. When this is implemented properly it would be possible to scale the cloud field both horizontally and vertically to suit our needs.


Another advantage is that one would see the same cloud fields regardless whether the cloud3d code is enabled or not.


Erik


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