On Tue, 05 Aug 2003 23:03:29 +0200 Erik Hofman <[EMAIL PROTECTED]> wrote:
> Ralf Sch�lke wrote: > > hello, > > thus there beos the haven before some time gestopt is (which I find very > > unfortunate) would like I again on these away, some FlightGear > > developers to reach, so that also FlightGear beos the user can use. > > thus dear developers, help them. it should be nevertheless feasible that > > bad haven to close even if at present no OpenGL hardware support is > > there, but "Mesa" and software openGL. wait for zuspruch. > > > I don't think anybody here would would not be willing to help someone to > port FlightGear to Beos, but without the OS installed no one can > actually change to code to support Beos. > > On a side note, if there really isn't any hardware accelerated OpenGL > support I don't think you'd even want to try to run FlightGear on it ... > Erik's right, without hardware accelerated openGL you will be lucky to get one fps even with a P4 and a high end graphics card. However, the first step is to port plib, http://sourceforge.net/projects/plib/, particulary the scene graph (plib.ssg), sound (plib.sl) and joystick (plib.js) libraries. plib has its own mailing lists so specific questions should be sent there. Once these are done then SimGear and FlightGear should be easy. Bernie _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
