On Wed, 6 Aug 2003 15:16:51 +0200, 
Ralf Sch�lke <[EMAIL PROTECTED]> wrote in message 
<[EMAIL PROTECTED]>:

>  ok bernie,
> _ if "plib" for beos available be, since it dan ready "fG" for
> beos/zeta to haven? if then I look times which I make there can.

..Ralf, do us all a favor, _auch_ in die Deutsche Sprache Scrieben, 
und danach die Deutsche text nach Englische mit einer sprach-filter 
�bersetzen, put das "Englisch" on top, und die Deutsche nach unten, 
dieser wege kannst Du die _Kontext_ preservieren.  _Most_ of us 
actually understand _some_ written German, and I don't want any of 
this delayed on some stupid misunderstanding, even if my own German 
_sucks_.  ;-)
 
> ----- Original Message -----
> From: "Bernie Bright" <[EMAIL PROTECTED]>
> To: "FlightGear developers discussions"
> <[EMAIL PROTECTED]> Sent: Wednesday, August 06, 2003
> 3:40 AM Subject: Re: [Flightgear-devel] beos port
> 
> 
> > On Tue, 05 Aug 2003 23:03:29 +0200
> > Erik Hofman <[EMAIL PROTECTED]> wrote:
> >
> > > Ralf Sch�lke wrote:
> > > >  hello,
> > > > thus there beos the haven before some time gestopt is (which I
> > > > find very unfortunate) would like I again on these away, some 
> > > > FlightGear developers to reach, so that also  FlightGear  beos
> > > > the user can use. thus dear developers, help them. it should be
> > > > nevertheless feasible that bad haven to close even if at present
> > > > no OpenGL hardware support is there, but "Mesa" and software
> > > > openGL. wait for zuspruch.
> > >
> > >
> > > I don't think anybody here would would not be willing to help
> > > someone to port FlightGear to Beos, but without the OS installed
> > > no one can actually  change to code to support Beos.
> > >
> > > On a side note, if there really isn't any hardware accelerated
> > > OpenGL support I don't think you'd even want to try to run
> > > FlightGear on it ...
> > >
> >
> > Erik's right, without hardware accelerated openGL you will be lucky
> > to get one fps even with a P4 and a high end graphics card.
> >
> > However, the first step is to port plib,
> > http://sourceforge.net/projects/plib/, particulary the scene graph
> > (plib.ssg), sound (plib.sl) and joystick (plib.js) libraries.  plib
> > has its own mailing lists so specific questions should be sent
> > there.  Once these are done then SimGear and FlightGear should be
> > easy.
> >
> > Bernie
> >

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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