On Wed, 6 Aug 2003 15:16:51 +0200, Ralf Sch�lke <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>:
> ok bernie, > _ if "plib" for beos available be, since it dan ready "fG" for > beos/zeta to haven? if then I look times which I make there can. ..Ralf, do us all a favor, _auch_ in die Deutsche Sprache Scrieben, und danach die Deutsche text nach Englische mit einer sprach-filter �bersetzen, put das "Englisch" on top, und die Deutsche nach unten, dieser wege kannst Du die _Kontext_ preservieren. _Most_ of us actually understand _some_ written German, and I don't want any of this delayed on some stupid misunderstanding, even if my own German _sucks_. ;-) > ----- Original Message ----- > From: "Bernie Bright" <[EMAIL PROTECTED]> > To: "FlightGear developers discussions" > <[EMAIL PROTECTED]> Sent: Wednesday, August 06, 2003 > 3:40 AM Subject: Re: [Flightgear-devel] beos port > > > > On Tue, 05 Aug 2003 23:03:29 +0200 > > Erik Hofman <[EMAIL PROTECTED]> wrote: > > > > > Ralf Sch�lke wrote: > > > > hello, > > > > thus there beos the haven before some time gestopt is (which I > > > > find very unfortunate) would like I again on these away, some > > > > FlightGear developers to reach, so that also FlightGear beos > > > > the user can use. thus dear developers, help them. it should be > > > > nevertheless feasible that bad haven to close even if at present > > > > no OpenGL hardware support is there, but "Mesa" and software > > > > openGL. wait for zuspruch. > > > > > > > > > I don't think anybody here would would not be willing to help > > > someone to port FlightGear to Beos, but without the OS installed > > > no one can actually change to code to support Beos. > > > > > > On a side note, if there really isn't any hardware accelerated > > > OpenGL support I don't think you'd even want to try to run > > > FlightGear on it ... > > > > > > > Erik's right, without hardware accelerated openGL you will be lucky > > to get one fps even with a P4 and a high end graphics card. > > > > However, the first step is to port plib, > > http://sourceforge.net/projects/plib/, particulary the scene graph > > (plib.ssg), sound (plib.sl) and joystick (plib.js) libraries. plib > > has its own mailing lists so specific questions should be sent > > there. Once these are done then SimGear and FlightGear should be > > easy. > > > > Bernie > > -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
