Matevz Jekovec writes: > 1) How do I export textures from Blender to FlightGear (and > set/preserve mapping coords)
Just stick the texture file in the same directory as the *.ac model. Make sure that the texture file is in a format that plib can use (like *.rgb), and that its dimensions are powers of two. > 2) I have those white lines (maybe very lit faces, I'm not sure) > noticable on wings, air intakes, stabilizators and tail. Any ideas what > are those and how do I get rid of them? (looks good in Blender > though) Those might be extra edges with no faces attached -- plib draws them as lines. > 3) Where can I get manuals or info for FlightGear aircraft structures, > controled surfaces, physic files etc. That's the biggie. YASim's a lot easier to get started -- for the physics, pick the YASim file closest to your aircraft (from $FG_ROOT/Aircraft-yasim/) and start modifying it. For the animations, look at some of the existing files to get started. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
