Matevz Jekovec writes:

 > 1) How do I export textures from Blender to FlightGear (and
 > set/preserve mapping coords)

Just stick the texture file in the same directory as the *.ac model.
Make sure that the texture file is in a format that plib can use (like
*.rgb), and that its dimensions are powers of two.

 > 2) I have those white lines (maybe very lit faces, I'm not sure) 
 > noticable on wings, air intakes, stabilizators and tail. Any ideas what 
 > are those and how do I get rid of them? (looks good in Blender
 > though)

Those might be extra edges with no faces attached -- plib draws them
as lines.

 > 3) Where can I get manuals or info for FlightGear aircraft structures, 
 > controled surfaces, physic files etc.

That's the biggie.  YASim's a lot easier to get started -- for the
physics, pick the YASim file closest to your aircraft (from
$FG_ROOT/Aircraft-yasim/) and start modifying it.  For the animations,
look at some of the existing files to get started.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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