Matevz Jekovec wrote: > Greetings to all. > I'm doing my J-22 model in Blender for quite some time now and I already > managed to export it to FlightGear (just replaced ufo.ac model with my > one:)). Now I have some n00b qustion: > 1) How do I export textures from Blender to FlightGear (and set/preserve > mapping coords)
Just copy the texture file where you put the .ac file. You can hand edit the .ac file to remove the absolute path but it is not mandatory. > 2) I have those white lines (maybe very lit faces, I'm not sure) > noticable on wings, air intakes, stabilizators and tail. Any ideas what > are those and how do I get rid of them? (looks good in Blender though) This is a problem with the .AC loader of PLIB that don't recognize sharp edge and want to smooth the entire object. The only cure so far is to split objects along sharp edges. > 3) Where can I get manuals or info for FlightGear aircraft structures, > controled surfaces, physic files etc. Look for .xml files near .ac files where there are tags named <animation>...</animation> There is a quick guide here : http://www.flightgear.org/Docs/fgfs-model-howto.html > > Here are some screenshots from Blender: > http://www2.arnes.si/~mjekov/tmp/blender-001.jpg > http://www2.arnes.si/~mjekov/tmp/blender-002.jpg > > and FlightGear: > http://www2.arnes.si/~mjekov/tmp/fg-001.jpg > http://www2.arnes.si/~mjekov/tmp/fg-002.jpg > http://www2.arnes.si/~mjekov/tmp/fg-003.jpg > http://www2.arnes.si/~mjekov/tmp/fg-004.jpg > http://www2.arnes.si/~mjekov/tmp/fg-005.jpg The loader don't find the texture file and it smooth the edges. -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
