Alex Romosan writes: > "Frederic Bouvier" <[EMAIL PROTECTED]> writes: > > > I am playing with SRTM-1 too. I started terrafit with --error=2 and > > --maxnodes=2000 ( after the patch to terrafit.py ) and I must say > > it is very impressive to see in action. > > > > But I found glitches that are quite obvious, and that do not appear > > in the scenery made by Alex Romosan ( certainly with default options, > > before the patch ) : it seems that the buildings are buried in the > > terrain, with small pikes. > > i never ran terrafit. i just followed the instructions at > http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html > what does terrafit do? do i need to run it before generating the > scenery?
Look at Prep/TerraFit/terrafit.py It will take the specified tree of .arr files and generate a .fit file for each of them. It uses an algorithm that is at least a couple orders of magnitude more intelligent than what I came up with years ago when I first started the terragear tools. Essentially this means significantly better terrain approximations, with significantly fewer points which is a win-win-win-uhhh-win. The latest terragear code in cvs expects the .fit files to exist. Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
