Alex Romosan writes:
> "Frederic Bouvier" <[EMAIL PROTECTED]> writes:
> 
> > I am playing with SRTM-1 too. I started terrafit with --error=2 and 
> > --maxnodes=2000 ( after the patch to terrafit.py ) and I must say 
> > it is very impressive to see in action.
> >
> > But I found glitches that are quite obvious, and that do not appear
> > in the scenery made by Alex Romosan ( certainly with default options,
> > before the patch ) : it seems that the buildings are buried in the
> > terrain, with small pikes.
> 
> i never ran terrafit. i just followed the instructions at
> http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html
> what does terrafit do? do i need to run it before generating the
> scenery?

Look at Prep/TerraFit/terrafit.py

It will take the specified tree of .arr files and generate a .fit file
for each of them.

It uses an algorithm that is at least a couple orders of magnitude
more intelligent than what I came up with years ago when I first
started the terragear tools.  Essentially this means significantly
better terrain approximations, with significantly fewer points which
is a win-win-win-uhhh-win.

The latest terragear code in cvs expects the .fit files to exist.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program               FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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