Erik Hofman writes:
> Curtis L. Olson wrote:
> > Erik,
> > 
> > FlightGear seems to have gotten excessively dark lately.  Do you have
> > something in progress?  I know there is a lot of debate, but the human
> > eye really adjusts well for darker situations so if we make the
> > lighting mathmatically correct it will probably get too dark too
> > quick.
> 
> I still have this issue in the back of my mind, but it's not like I 
> already have new code/values ready.
> 
> I agree it's getting dark too soon, and it might be too dark at night.

A side effect of the lighting code being multiplied by sun/fog color
is that when these go to zero it pulls the ambient/diffuse lighting to
zero.

How about a compromize of having the diffuse lighting track the
sun/fog color, but have the ambient light be based off of white.  This
might be ok, because that stuff that is directly illuminated by the
sun will get colored by the sun color whilst the back sides of things
which should be darker anyway, will not.

This, plus some tweaks to the ambient table makes things look much
nicer (to my eyes.)

What do you think?

Curt.
-- 
Curtis Olson   HumanFIRST Program               FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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