On Thursday 11 September 2003 19:45, Matevz Jekovec wrote:
> I was thinking of the way we could ommit lifetime for our terrain and 
> scenery objects. For e.g. if we get a WTC towers models or some other 
> historical buildings one day, we cannot place them into year 2003. What 
> if every object has a timestamp - an interval from when to when certain 
> object lies in time. For WTC twin towers should be from 1972/1974 to 
> 2001 then. For e.g. our house, from 2000 and on etc. We could also place 
> these timestamps to the terrain vertices, roads, rivers if they have 
> changed over time and even textures for them (this way, the cities in 
> 1800 wouldn't be large as nowadays). e.g. highways in our country have 
> changed the terrain drasticly in last 10 years!
> Cause another e.g. if we implement a dynamic campaign (war) some day, we 
> could really make a simulation of a historic battle in 1945, using 
> certain units hiding behind certain buildings standing in that time etc. 
> For modelers I don't think this should pose a large problem as they 
> probably know enough about the building they are modeling and their 
> timestamp. For the terrain, this is a bit more complicated though.
> In practice, when you'd run fgfs only, you would be placed in present, 
> but if you run fgfs --date=19990815, you would be placed in August 1999.
> Just a brainstorm idea, but what do you think?
> 
> 
> - Matevz

It's a good idea to think about those sorts of possibilities.  Infact, adding 
the data shouldn't be too difficult at all as it could be added as xml in the 
object file.  What would be needed perhaps, would be agreement on what tags 
would be necessary and what they'll be called.  Once the data is available it 
can be used by the coders.

LeeE


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