Norman Vine wrote: > Erik Hofman writes: > > > > Norman Vine wrote: > > > > > < Sigh > It looks like F9 needs to get fixed again. > > > This is a *very* useful < essential > debugging feature > > > for anyone interested in seeing what is 'really' happening > > > during rendering > > > > > > It is also a good indicator as to whether or not 'GL state' is being > > > kept track of properly > > > > This functionality has been removed about three months ago. > > It is no longer possible to use the scenery without textures. > > Huh ?? > > Hmm.. I guess you are correct, but I don't remember any discussion on this > and IMO being able to toggle between flat-shaded, wire-frame and textured > display modes just' make sense' and is a defacto standard in any reasonably > sophisticated OpenGL application. > > This is especially true in one with as complicated a display system as FGFS > as this iis the only means you have to visualize what is going on behind the > 'scenes' as textures just hide the details. Since this is just a 'mode' swap this > is pretty straight forward to do and should only hve to be done once at the > start of the loop hence doesn't carry a performance penalty > > If there was some discussion as to dropping this basic support could > someone pont me to it please.
I noticed that recently the ambient color disappeared from materials.xml. Unfortunately, fgsd was relying on this property to draw the scenery. I had to develop a routine that loads the texture and compute the average color on the fly. -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
