Norman Vine wrote:
> Erik Hofman writes: 
> > 
> > Norman Vine wrote: 
> > 
> > > < Sigh > It looks like F9 needs to get fixed again. 
> > > This is a *very* useful < essential > debugging feature 
> > > for anyone interested in seeing what is 'really' happening 
> > > during rendering 
> > > 
> > > It is also a good indicator as to whether or not 'GL state' is being 
> > > kept track of properly 
> > 
> > This functionality has been removed about three months ago. 
> > It is no longer possible to use the scenery without textures. 
> 
> Huh ?? 
> 
> Hmm.. I guess you are correct, but I don't remember any discussion on this 
> and IMO being able to toggle between flat-shaded, wire-frame and textured 
> display modes just' make sense' and is a defacto standard in any reasonably 
> sophisticated OpenGL application. 
>
> This is especially true in one with as complicated a display system as FGFS 
> as this iis the only means you have to visualize what is going on behind the 
> 'scenes' as textures just hide the details. Since this is just a 'mode' swap this 
> is pretty straight forward to do and should only hve to be done once at the 
> start of the loop hence doesn't carry a performance penalty 
> 
> If there was some discussion as to dropping this basic support could 
> someone pont me to it please. 

I noticed that recently the ambient color disappeared from materials.xml.
Unfortunately, fgsd was relying on this property to draw the scenery. 
I had to develop a routine that loads the texture and compute the average
color on the fly.

-Fred


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