Erik Hofman wrote:
> Frederic BOUVIER wrote: 
> 
> > I noticed that recently the ambient color disappeared from materials.xml. 
> > Unfortunately, fgsd was relying on this property to draw the scenery. 
> > I had to develop a routine that loads the texture and compute the average 
> > color on the fly. 
> 
> That's another issue. 
> You should set the defaults as defined in the header of the file if no 
> color/ambient/diffuse/specular or shininess is defined. 

Yes and No. If you want to show your scenery in FG untextured, you'll need
some color information. (fgsd always show the scenery untextured )

Using the same default color for all kind of material (except the few that have
a special setting ) will give you a rather boring landscape.

-Fred


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