Erik Hofman wrote: > Frederic BOUVIER wrote: > > > I noticed that recently the ambient color disappeared from materials.xml. > > Unfortunately, fgsd was relying on this property to draw the scenery. > > I had to develop a routine that loads the texture and compute the average > > color on the fly. > > That's another issue. > You should set the defaults as defined in the header of the file if no > color/ambient/diffuse/specular or shininess is defined.
Yes and No. If you want to show your scenery in FG untextured, you'll need some color information. (fgsd always show the scenery untextured ) Using the same default color for all kind of material (except the few that have a special setting ) will give you a rather boring landscape. -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
