At the risk of offending the author of the text, I have modified the
last three paragraphs of overview.html to be a bit less personal.
Reading 'we' too many times gets distracting. Also, the reader has no
idea who wrote the page so I attributed the last paragraph as a quote
from Curt (assuming Curt wrote it :).


<p>
There are a wide range of people interested and participating in this
project. This is truly a global effort with contributors from just about
every continent. Interests range from building a realistic home
simulator out old airplane parts, to university research and
instructional use, to simply having a viable alternative to commercial
PC simulators.

<p>
Flight Gear and its source code have intentionally been kept open,
available, and free. In doing so, we are able to take advantage of
the efforts of tremendously talented people from around the world.
Contrast this with the traditional approach of commercial software
vendors, who are limited by the collective ability of the people they
can hire and pay. Our approach brings its own unique challenges and
difficulties, but we are confident (and other similarly structured
projects have demonstrated) that in the long run we can outclass the
commercial "competition."

<p>
Contributing to Flight Gear can be educational and a lot of fun. A long
time developer, Curtis Olson, had this to say about working on Flight
Gear:
<blockquote>
Personally, Flight Gear has been a great learning experience for me. I
have been exposed to many new ideas and have learned a tremendous amount
of "good stuff" in the process of discussing and implementing various
Flight Gear subsystems. If for no other reason, this alone makes it all
worth while. 
</blockquote>

-- 
James (Jay) Treacy
[EMAIL PROTECTED]

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to