On Thu, 2 Oct 2003, David Megginson wrote:

> I had thought so initially, but it turns out that there are quite a
> few differences.  Pseudo-random objects are generated when the scenery
> mesh is fully set up and are placed not by lat/lon but only relative
> to the centre of each mesh triangle.  Static objects need absolute
> coordinates, so they don't start out associated with any specific mesh
> triangle, and their loading is often deferred through a special
> wrapper.

Aaah, I see.

> I'd like to take another shot at it, but the scenery-loading code is
> particularly obfuscated, and I find it slow going.

It'd certainly make life a lot easier. Getting locations for objects to
add to the scenery is easy, getting the elevations is particularly time
consuming if you're gonna start the sim at each point.

The only other option is fgsd, and I haven't found it particularly stable.
(It's *really* annoying when it decides to fall over just as you've
entered 100+ static objects).

-- 
Jon Stockill
[EMAIL PROTECTED]

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to