Jon Stockill <[EMAIL PROTECTED]> wrote:
> On Thu, 2 Oct 2003, Martin Spott wrote:
>> I'd suggest to have a mechanism that provides handling of _all_ sort
>> manual addition - this includes manual scenery tweaking. I assume this
>> is best done on scenery generation time - there could be a tree of data
>> that gets included in the scenery generation process.
>
> This means that adding a single building requires rebuilding the tile.
.... but it also implies the advantage that distributing the tiles includes
distributing the respective objects.
I'm shure we won't distribute buildings residing in Amsterdam with the
base package. So we should think about _two_ sorts of addition to the
base package: Scenery and Objects. I assume the objects are small
enough to be packaged into a single archive so it would be sufficient
if people download a _single_ Object collection.
So are we going to put multiple directories into the ${FG_SCENERY}
variable (like ${PATH}) or are we going to separate the objects with
${FG_OBJECT} for 'external' (from the base packages' view) objects ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
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