Erik Hofman wrote:



Hi,

Today I had the chance to see the new "real" F-16 simulator of the Dutch Airforce. I can assure everybody, FlightGear really comes close the the Eves and Sunderland visuals (except for a few minor issues). The cockpit is almost a mock-up of the real one. While every instrument is in place it really doesn't have the feeling of the real plane (compared to the old simulator where a real F-16 cockpit was used).

I will see if I can get some pictures and maybe even one or two movies on-line for every body to see it in action.

I must admit, it was fun to sit in a wide screen (165 degree) cockpit setup to do some test flying.

I also had the chance to take a close look at a Dutch MLU F-16 for 3d model comparison. (I had to change some things eventually ...)

Erik

Hi Erik.


Could you please tell me what is the real simulator flight model like in comparison to FlightGear? I used to play Falcon 4.0 for five years and thought it was Alpha&Omega in flightsim, but when I switched to FG, my flight experience of F16 became *completely* different. I am interested in how high the turn rate really is (for eg. if you have 700 knots in and you hardly turn, the turn rate is for... say 20 Gs in FG?) and how good are the stalls implemented in FG.


- Matevz



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