On Tuesday 14 October 2003 21:53, Erik Hofman wrote:
> Matevz Jekovec wrote:
> 
> > Hi Erik.
> > 
> > Could you please tell me what is the real simulator flight model like 
in 
> > comparison to FlightGear? I used to play Falcon 4.0 for five years and 
> > thought it was Alpha&Omega in flightsim, but when I switched to FG, my 
> > flight experience of F16 became *completely* different. I am 
interested 
> > in how high the turn rate really is (for eg. if you have 700 knots in 
> > and you hardly turn, the turn rate is for... say 20 Gs in FG?) and how 
> > good are the stalls implemented in FG.
> 
> The F-16 flight data is derived from the NASA windtunnel tests on the 
> original F-16A, the best we can get our hands on. But for the F-16 
> that's not the whole story. I still need to install g-limiters, 
> automatic flap/speed-brake deflections and at the moment we don't 
> support differential horizontal tail deflections in JSBSim. So the 
> horizontal tail won't take over the aileron functionality above 300 kts.
> 
> As you can see, the data is realistic but the in-flight behavior needs 
> attention to get it properly.
> 
> 
> When all that has been done the deep-stall characteristics will show 
> itself without a doubt.
> 
> Erik

Hello Erik,

Are you sure the differential tail deflections can't be done in JSBSim?  I 
was faced with a similar situation when I recently started re-working the 
YASim TSR-2, which shouldn't have any ailerons at all and what I've done 
is to bind the aileron input to the elevators, at the same time defining 
the input as 'split' so that the surfaces oppose each other in response 
to this control input.

It seems to work well, apart from being too sensitive - I have to set the 
joystick aileron axis factor to 0.2 using a --prop entry on the command 
line to make it controlable but otherwise it seems fine.

I'm not very familier with JSBSim so I don't know if a similar thing could 
be done.

LeeE


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