Innis Cunningham writes: > While mapping the collective to the throttle would work. It is a > bit like mapping a variable pitch prop to a throttle.
It's just a terminology problem, not a flight-modelling problem -- it sucks using /controls/engines/engine[0]/throttle (or whatever) to manipulate the collective, but the alternative is to have separate Joystick bindings for helos. Ditto for using a control named "rudder" for the anti-torque rotor. In the actual model, the anti-torque rotor seems to do what you'd expect, i.e. you can hover and turn circles in either direction. All the best, David _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
