"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Matevz Jekovec writes: > > I've tested new vertex split code on my J-22 Orao model. Screenshots can > > be found here: > > http://www2.arnes.si/~mjekov/fgfs > > > > I noticed a big difference in ailerons, rudder, elevators and flaps > > part. Even some stabilizators (on wings) are differently shaded. The > > difference can be seen in a pilot body as well (it's more flat than > > before). However, an overall feeling is *way* better (as can be seen on > > shot 3). I am only conserned about the fps (I didn't encountered much of > > the diff though)... > > Anyone know if plib has been patched with these yet or of we need to > do additional lobbying to get the patches applied?
Curt, I'm not sure the patch is a good idea as it stands. It has to add overhead for scenery models and it actually makes the underlying plib problem worse...that of plib messing with the geometry data. It is easy to make models that look right in AC3D, the problem is that plib runs through this optimization step that corrupts the model data. This patch actually corrupts it even more, introducing with it other problems. We can fix the problem with a much less intrusive patch. The only question I have is what this for Blender users. Is it possible to specify adjacent surfaces with distinct vertices in Blender and then convert those intact to AC3D? Is this something that can be added to the blender->ac3d converter. In a nutshell can we export models from blender that look the same in the ac3d editor as they did in blender? If we can approach these issues a little more carefully we can end up with a couple of decent wsiwig options for building flightgear models. At the very least, if folks insist on going this way, there should be a way to turn it on or off and have it configurable on a per model basis. Please note several models in FlightGear that _do not_ have these shading issues. Lee mentioned that he could "reduce vertex counts" but actually this just replaces those he deletes with automatically generated ones. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
