On Thursday 30 October 2003 15:22, Jim Wilson wrote: > "Curtis L. Olson" <[EMAIL PROTECTED]> said: > > > Matevz Jekovec writes: > > > I've tested new vertex split code on my J-22 Orao model. Screenshots can > > > be found here: > > > http://www2.arnes.si/~mjekov/fgfs > > > > > > I noticed a big difference in ailerons, rudder, elevators and flaps > > > part. Even some stabilizators (on wings) are differently shaded. The > > > difference can be seen in a pilot body as well (it's more flat than > > > before). However, an overall feeling is *way* better (as can be seen on > > > shot 3). I am only conserned about the fps (I didn't encountered much of > > > the diff though)... > > > > Anyone know if plib has been patched with these yet or of we need to > > do additional lobbying to get the patches applied? > > Curt, > > I'm not sure the patch is a good idea as it stands. It has to add overhead > for scenery models and it actually makes the underlying plib problem > worse...that of plib messing with the geometry data. > > It is easy to make models that look right in AC3D, the problem is that plib > runs through this optimization step that corrupts the model data. This patch > actually corrupts it even more, introducing with it other problems. > > We can fix the problem with a much less intrusive patch. > > The only question I have is what this for Blender users. Is it possible to > specify adjacent surfaces with distinct vertices in Blender and then convert > those intact to AC3D? Is this something that can be added to the > blender->ac3d converter. In a nutshell can we export models from blender that > look the same in the ac3d editor as they did in blender? > > If we can approach these issues a little more carefully we can end up with a > couple of decent wsiwig options for building flightgear models. > > At the very least, if folks insist on going this way, there should be a way > to turn it on or off and have it configurable on a per model basis. Please > note several models in FlightGear that _do not_ have these shading issues. > Lee mentioned that he could "reduce vertex counts" but actually this just > replaces those he deletes with automatically generated ones. > > Best, > > Jim
Ah - tanstaafl then:) LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
