"Innis Cunningham" <[EMAIL PROTECTED]> wrote:
> Erik Hofman  writes

>>For one we need a good asphalt texture for such areas. I've been trying to 
>>create one several time but didn't get satisfactory results so far. I have 
>>no real idea whether there s a code change needed in TerraGear or 
>>FlightGear/SimGear but I expect this really is just a texture problem.
> 
> I would think so unless the scenery for these area's calls for asphalt.
> But a lot of taxiway textures all stacked together do not look that
> realistic.

I can only gues what 'hardstand' means, because none of my dictionaries
knows this word. But I'm quite shure I know that you're talking about.
I assume the main limitation lies in the limited options of the airport
description(s). These areas _are_ defined as stacked taxiways - you'd
have to modify the airport database before you can get a nicer look,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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