"Innis Cunningham" <[EMAIL PROTECTED]> wrote: > Erik Hofman writes
>>For one we need a good asphalt texture for such areas. I've been trying to >>create one several time but didn't get satisfactory results so far. I have >>no real idea whether there s a code change needed in TerraGear or >>FlightGear/SimGear but I expect this really is just a texture problem. > > I would think so unless the scenery for these area's calls for asphalt. > But a lot of taxiway textures all stacked together do not look that > realistic. I can only gues what 'hardstand' means, because none of my dictionaries knows this word. But I'm quite shure I know that you're talking about. I assume the main limitation lies in the limited options of the airport description(s). These areas _are_ defined as stacked taxiways - you'd have to modify the airport database before you can get a nicer look, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
