Olivier ABILLON writes: > Turning on static objects in the scenery decreases a lot the "frames per second" > rate (about > a 33% penalty!) whereas random objects (trees, small buildings, ...) are rather > fast to render: > There is only a 10% or less penalty on the fps rate. > Why there is such a difference ?
I designed the random objects small -- tiny textures, only a few polys each. They look fine up to 1000m away, which is as close as most users usually get. > It's frustating because the SF area is so nice, especially the > Golden Bridge! But on my iMac, the fps rate goes down to about 2-3! There's your answer. Big textures and hundreds or thousands of polys look great, but really hurt the system. We need to make sure that we're displaying static 3D models with, at most, a few dozen triangles each (and even that only for the most famous buildings) unless the viewpoint is very, very close. All the best, David _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
