Olivier ABILLON writes:

 >   Turning on static objects in the scenery decreases a lot the "frames per second" 
 > rate (about 
 > a 33% penalty!) whereas random objects (trees, small buildings, ...) are rather 
 > fast to render: 
 > There is only a 10% or less penalty on the fps rate.
 >   Why there is such a difference ?

I designed the random objects small -- tiny textures, only a few polys
each.  They look fine up to 1000m away, which is as close as most
users usually get.

 > It's frustating because the SF area is so nice, especially the
 > Golden Bridge! But on my iMac, the fps rate goes down to about 2-3!

There's your answer.  Big textures and hundreds or thousands of polys
look great, but really hurt the system.  We need to make sure that
we're displaying static 3D models with, at most, a few dozen triangles
each (and even that only for the most famous buildings) unless the
viewpoint is very, very close.


All the best,


David

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